It's my pleasure to announce that gomemcache already has six contributors that have supplied changes and fixes to the original code base. A recent patch by Arbo von Monkiewitsch adds GetMulti() function that allows fetching values for multiple keys with one function call.
As a side note, one thrid of patches, as well as a few of my commits, are purely compatibility fixes for subsequent Go releases. I think that at the moment frequent changes to the standard libraries and the language core are the main blocker preventing wide adoption of Go by the IT industry.
"If the only tool you have is a hammer, you tend to see every problem as a nail" - Abraham Maslov
Showing posts with label golang. Show all posts
Showing posts with label golang. Show all posts
Wednesday, November 2, 2011
Tuesday, January 5, 2010
Web Sockets: a new era for the Web
The Web Sockets API is a part of HTML 5 specification and is to the Web what TCP is to the IP protocol. It allows full-duplex, bidirectional communication between the server and the client browser - no more polling, no more busy waiting, and no more problems with keep-alive HTTP connections. Web Sockets allow to leverage Web applications to an absolutely new level, where they can finally operate like any other network software, without crippled overlays like AJAX or Comet. With Web Sockets you can push data to the client just as you would do it with XMPP.
One of the first browsers to support Web Sockets is Google Chrome. And, of course, one of the first languages natively supporting Web Sockets is Go. Here is a simple server application which sends time information to the browser in one second intervals:
You can also use Erlang to make use of Web Sockets technology. Joe Armstrong has recently posted an article on his blog with full source code of both Web Sockets client and server.
Have fun!
One of the first browsers to support Web Sockets is Google Chrome. And, of course, one of the first languages natively supporting Web Sockets is Go. Here is a simple server application which sends time information to the browser in one second intervals:
package main
import (
"http"
"io"
"strconv"
"time"
"websocket"
)
func ClockServer(ws *websocket.Conn) {
ch := time.Tick(100000000)
t1 := <- ch
t := t1 / 1000000000
for {
t2 := <-ch
td := (t2 - t1) / 1000000000
if td != t {
io.WriteString(ws, strconv.Itoa64(td))
t = td
}
}
}
func main() {
http.Handle("/clock", websocket.Handler(ClockServer))
err := http.ListenAndServe(":12345", nil)
if err != nil {
panic("Error: ", err.String())
}
}
When you compile and start the server, create a web page with the following content and save it to your disk:
<html>
<head>
<title>WebSocket</title>
<script type="text/javascript">
function init() {
var tick = document.getElementById("tick");
if ("WebSocket" in window) {
var ws = new WebSocket("ws://localhost:12345/clock");
ws.onmessage = function (evt) {
tick.innerHTML = evt.data;
};
} else {
tick.innerHTML = "The browser doesn't support WebSocket.";
}
}
</script>
</head>
<body onload="init()">
<span>Seconds elapsed: </span><span id="tick">0</span>
</body>
</html>
If you open the page in Google Chrome, you will see seconds ticking. There is no AJAX, no long-polling or any other fancy stuff - the server pushes data directly to the client. If you open more Chrome instances, you will see that each of them has its own connection with the server with its own clock (however, beware opening many connections in the same window, but in different tabs - this can occasionally crash your browser).You can also use Erlang to make use of Web Sockets technology. Joe Armstrong has recently posted an article on his blog with full source code of both Web Sockets client and server.
Have fun!
Wednesday, December 30, 2009
Go memcache client package
Recently I needed to access Memcached from Go. I couldn't find a suitable package anywhere on the web, so I created one. Gomemcache provides basic operations to store, retrieve and delete data using memcache text protocol. You can download the package from its Github repository.
Edit: Gomemcache is now distributed under the terms of LGPL license with static linking exception. It means that you can link it statically with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you meet the terms and conditions of LGPL for the package itself. Originally GNU Lesser General Public License does not allow unproblematic static linking with proprietary source code.
Edit: Gomemcache is now distributed under the terms of LGPL license with static linking exception. It means that you can link it statically with independent modules to produce an executable, regardless of the license terms of these independent modules, and to copy and distribute the resulting executable under terms of your choice, provided that you meet the terms and conditions of LGPL for the package itself. Originally GNU Lesser General Public License does not allow unproblematic static linking with proprietary source code.
Sunday, December 27, 2009
Go Programming Language Resources
Go is a fairly new programming language, so at the moment it is hard to find interesting projects associated with it. Go Programming Language Resources is a web site that tries to gather them in one place. It also contains links to mailing lists, discussion groups and IRC archives, as well as Go ports to different operating systems. You can also find there a few interesting development tools and syntax highlighting for the most popular programmer's editors. If you are interested in Go, this site is definitely worth adding to your bookmarks.
Thursday, December 24, 2009
Go - a new programming language from Google
Go is a new programming language developed at Google, which according to its FAQ "was born out of frustration with existing languages and environments for systems programming". Some people ask if the world needs another programming language, but those who know that among Go authors are Ken Thompson and Rob Pike, famous Unix hackers, usually don't. If there is a language that has a chance to replace plain C in system programming, Go is a perfect candidate. It features a syntax derived from the C tree (which makes learning curve fairly easy for most of the programmers), fast compilation to native machine code, and fast execution of compiled binaries. Additionally, Go provides a built-in garbage collector and language constructs that simplify parallel programming, especially the concept of goroutines, which are regular program functions executed concurrently. Goroutines can communicate with each other and the main thread through channels, that can also be used for synchronization purposes.
I have prepared a few simple programs to compare Go with C in terms of speed and to play with concurrent programming in Go. First, let's have a look at a typical recursive Fibonacci example. Below is a C version:
I ran the program for 40 Fibonacci sequences on dual Intel Xeon L5420 2.50GHz using from single up to all available CPU cores. The execution time improved most dramatically between -n=1 (5.073s) and -n=2 (3.141s), than it gradually slowed down from -n=3 (2.574s) to -n=8 (2.013s).
What I like about Go is that it gives a set of powerful tools into programmer's hands, but at the same time does not try to hide the complexity of parallel programming behind bloated libraries or awkward language constructs. It nicely follows the KISS principle and borrows some good ideas from Unix design (like channels, which work similar to Unix pipelines). If you think seriously about future system programming, I think Go is definitely a language worth learning. Not only because it's Google ;-)
I have prepared a few simple programs to compare Go with C in terms of speed and to play with concurrent programming in Go. First, let's have a look at a typical recursive Fibonacci example. Below is a C version:
#include <stdio.h>
#include <stdlib.h>
int fib(int n) {
if (n < 2) {
return(n);
}
return(fib(n-2) + fib(n-1));
}
int main(int argc, char *argv[]) {
int n = atoi(argv[1]);
printf("%d\n", fib(n));
return(0);
}
and here is a Go version:
package main
import (
"flag"
"fmt"
)
var f = flag.Int("f", 1, "Fibonacci number")
func fib(n int) int {
if n < 2 {
return n
}
return fib(n-2) + fib(n-1)
}
func main() {
flag.Parse()
fmt.Println(fib(*f))
}
A quick test shows that a single threaded Go program is actually faster than the C one:
$ gcc -O2 -o fib fib.c $ time ./fib 40 102334155 real 0m1.987s user 0m1.980s sys 0m0.004s $ 8g fib.go; 8l fib.8 $ time ./8.out -f=40 102334155 real 0m1.934s user 0m1.932s sys 0m0.004sI also prepared a program in Go to calculate a sum of subsequent Fibonacci sequences up to a given number in parallel. It uses run function as a goroutine to calculate each sequence independently and a shared channel ch to gather the results, that are finally summed up (so we don't care about the order in which they appear in the channel):
package main
import (
"flag"
"fmt"
"runtime"
)
var n = flag.Int("n", 1, "Number of CPUs to use")
var f = flag.Int("f", 1, "Fibonacci number")
func fib(n int) int {
if n < 2 {
return n
}
return fib(n-2) + fib(n-1)
}
func run(n int, ch chan int) {
ch <- fib(n)
}
func main() {
flag.Parse()
runtime.GOMAXPROCS(*n)
ch := make(chan int)
for i := 0; i <= *f; i++ {
go run(i, ch)
}
sum := 0
for i := 0; i <= *f; i++ {
sum += <-ch
}
fmt.Println(sum)
}
The program takes additional parameter -n to indicate the number of CPU cores to use. According to Go runtime package documentation the call to GOMAXPROCS is temporary and will go away when the scheduler improves. Until then you have to remember to use this call, otherwise your application will use only one CPU core by default.I ran the program for 40 Fibonacci sequences on dual Intel Xeon L5420 2.50GHz using from single up to all available CPU cores. The execution time improved most dramatically between -n=1 (5.073s) and -n=2 (3.141s), than it gradually slowed down from -n=3 (2.574s) to -n=8 (2.013s).
What I like about Go is that it gives a set of powerful tools into programmer's hands, but at the same time does not try to hide the complexity of parallel programming behind bloated libraries or awkward language constructs. It nicely follows the KISS principle and borrows some good ideas from Unix design (like channels, which work similar to Unix pipelines). If you think seriously about future system programming, I think Go is definitely a language worth learning. Not only because it's Google ;-)
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